After the ill-fated Google Stadia, video gaming via the cloud has been tackled by Nvidia. The GeForce Now service has already received a lot of approval in its first days.
The idea that for worry-free playing of hardware-demanding computer games we don't need an expensive computer, is very tempting. The games would come to us online, like a sort of YouTube clip that we could manage. That's why games like the latest Call of Duty could played right on the smartphone. The idea is old, but only today do we have a sufficiently powerful Internet that can transfer the amount of all this data. We already know the Google Stadia service, as well as its unfortunate outcome and concept of operation. That's why she came in between Nvidia and after many years finally presented its service GeForce Now (in beta form for many years). The latter already reaped in the first days much approval.
GeForce Now approaches "cloud gaming" a little differently than the competition. If we have to buy a new cloud-based game from the competition at full price (regardless of the year of release), GeForce Now allows you to play already purchased titles. These must be purchased through online stores such as Epic Games Store, Battle.net, Steam and Uplay. Transferring games to the remote desktop is fast, and the gameplay itself should be very satisfying, suffering from fewer technical issues than Google Stadia. The possibility that yes is also commendable we link the game to an existing save file via GeForce Now (“save file") and continue the game where we left off last time.
However, it should be emphasized that GeForce Now quite a few more updates to come. For now cannot play games in 4K resolution, also no support for yet “ray-tracing". The service can try it for free for one hour, if we pay 5.49 euros per month, and we get access to 6-hour gaming sessions in one go. That's right, after six hours the game will have to end, which the interface warns us about beforehand. And also, we need to play at least 15 megabit connection or 30 megabit for playing in 1080p/60 fps. But the service will undoubtedly improve and expand over time (Slovenia is not yet supported) and will receive more support from major publishers. A case of the first meaningful step towards video game streaming.
More information:
nvidia.com